Thursday, December 4, 2014

Notebook

To start off I want to take a moment to tell a you also about how wonderful these kids are, and that I’m happy with how open the people I’m having to work with. They are letting their ideas change and fit in to the time we are given. The one thing I feel is the worst part about it is that they are having trouble getting talking without me. So with that I have a story to tell: Just this weekend I have had to work with someone that didn’t talk to me, they didn’t tell me what they wanted, and then throw out what I made and started work on it themself to better fit their own idea. They had something in their head that they wanted this group picture to be, and I and the other team mates weren’t told what they wanted or that they didn’t like something. In the end they changed it so it was to their liking and didn’t talk to the group. They didn’t show anything and didn’t like the feedback they got. To me this is a bad sign; if they can’t talk to their teammate, this will be fatal to them getting a job in the art field. Talking to your team, and staying focused with make or break you. Planning also plays a huge factor.

[The Work Load]

I’ve been placed as the manager and co-animator of the group. My job for the most part is to get them talking, think up easier ways to do things, and to make ½ of the art for the animation part of the film. I try to not be the one to give a lot of ideas to the group and let these kids problem solve the things that get in the way. I’d also the one that talks to every kid, asking what he or she plan to do today, what they did, and to tell them what the others are doing. I’m trying to also make anything big art choice we make be something that’s the whole group voted on. My goal isn’t to run this show, but be the thing that keeps these kids working together. Even if they aren’t talking at first (or they don’t think about talking to the rest of the team about what they are doing) I get them talking to each other and having a say in the choices they made. The ones that engage and take part in the group I have no doubt they will work well in a team. They aren’t pushy and are heart broken over their ideas being crushed or changed. They take the feed back they get they get told the facts and info they needed to make a good choice and they don’t disregard stuff. I’m so proud to be apart of this team.

         That being said, there are slow kids that don't give input, don’t engage, or do their own things are the ones I fear the most for. I can’t make them get involved because they don’t want to.  Some of them are also shy and don’t have either then spine or the willingness to say what they think could make things better, but they are getting better. Even the softest-spoken girl in our group is talking to everyone and is working well with all of him or her. Then theirs the one. Because this is something I plan to show to more people then just my teacher I’m going to leave out his name. we’ll just call him Zed for now, and my teacher will most likely be able to fill in the blanks as I talk about him. Zed started off in the group giving ideas, well they were good ideas there were also bad ones. When we pushed a good amount of them away because they were either to hard to do in our two week time frame, or they were poor ideas that were boring or done far to much, he shut down from us and started to do less and less. At one point we even started planning around him, because we also know his work habits and how he was handling this. Right now the only job Zed had to do is the make the credits, witch he did do at the end

[My Work]

I started this with getting the kids idea and storyboarded it. Then I did what I did with the last animation I worked on cleaning that up. This time however I made a timed animatic to see how things would look simple and laid out and timed. Once I got the times I needed I then needed to compile it. Once we showed our idea we got to work, I know I would have to draw every doddle and scribble. Taking the base idea that I made in the rough story bored I made it larger and more detail. The problem at first was tiring to fine a brush that would work on a computer  that looked like a real pencil made it. In the end I found two brushes one was called “Airbrush Soft High Density Grainy”  this gave something, at lest to me, that looked like pencil lines. The other was “Airbrush Soft Low Density Grainy” this was used for the eraser do to how it acted when it rubbed away the lines.

The first thing I made was the “animoo man head” this was bay far the worst so far to be made as I wasn’t sure how to get that smudged look that I found out later… and it was meant to look the worst from the get go.


The next thing I made was the eye. This was where I learned about smuggling of the brush and got to make it look as good as I go as I could. It was hard to animate it do to this detail. I had to find a way to mix these new over laying shadow on top of the old ones with out making darker more noteworthy parts standing out.


The next doodle was “Donald trumpet” it was a trumpet with it’s combed over hair blowing in the wind as he plays a sick solo. This was the hardest and the easiest at the same time. Making the trumpet it self was hard at first then I fund better refs and used more smudged shadows then lines. The hair or the making it looked like Donald trump, the person this jokes making fun of, was the other hard part. I found that I liked the pictures of Donald with his combed hair blowing in the wind so I tried to get that in the drawing.


The last thing I did before I needed to take on the sexy bone man himself was to make the scribbles template. It really was more of the case of, make one animation of a scribble then copy that as many time we need but have it start or end when ever we need it to look different from each other. So we didn’t have to draw 20 scribbles, witch they are things that always change their look.

With them out of the way the big problem was drawing that hot scull head himself, and that was easer said then done. the big problem was that, I was faced with was that the human body is hard to draw with a mouse, and second was that nothing about him moved. 


all of the other shots had something moving  in them, but he was sort of standing there. being a hunk yes, but just standing. then I looked at and it and it hit me. he needed this long flowing hair, to forever seal his boney good looks, I did it. that was easier said then done once again. when I was making the hair I found that if I didn't make it white it would be come see through, and I wanted to it cover parts of his face and rib cage. but then we had to problem of then we can't see the lines of the paper.

[Putting It Together]

My last job was to pull all of the drawing in to after effects and animate them, and the string them together. so this meant now something things I had to get moving, and others to just show up and do their thing.

There were a lot of problems. The scribbles were a huge pain for like three days because they wouldn’t loop or they wouldn’t be see through. The way in which we ended up having to fix it is by making a desktop folder and making a Photoshop photo PGN sequence. This then gave me to the freedom to change them, loop it, and have it be see through.

The next problem was with the starting shots; I had to making a call how to make it clearer about the fact they are now in this paper world with the shots with them all here. So I change the order of the shots so we see them all here in this world then we sort of zoom in on the highlighter to start the montage.

The montage itself was fully of problem with each one with timing and having two people work on at the same time. The biggest problem that I ran in to was me putting the file in to after effects wrong. That was fully my fault but I still got upset about it of course.  There was also a problem with the trumpet where it was spinning so fast that you only saw two frames of it and I had no idea how or why it was going so fast. On top of that it was spinning the wrong way. so you just see this trumpet spinning at warps speed with it’s hair blowing in the wrong way.

And with all that I was able to put it together and had to make it in to a mp4 file so we could make add it to the full video. That sounds easy, but some how everything was wrong. To start with for some reason it was changing the size of the video so when you viewed it: it would be able to see all the little pixels, And it would be discolored. I’m glade I watched it before I sent it off because at one point I would here back from this. So then now we had to find out why it was doing that. We thought we fixed it and we tried to save it. Only for it to be saved as .M4v a file type we can’t even view on the mac I have to work on. So we had to reset all the settings for after effects.


With that finally fixed I was able to render it and send them the full MP4. Now my job was over, I asked if there was more I could do, but they seemed like they had it under control. I trust them not to disappoint me.